A downloadable game

I'm lucky to even have this up at all.

Playing casually without needing to read descriptions or trying to cheese content, I played it out in 40~45 minutes. Others took... much longer. If they completed it at all. Playtime is estimated at 2 1/2 hrs no matter how you slice it. 

I used scripts created by Rena / Claris, Goinza, Aren, Pike, and a JP scripter credited as Cucumber. 

9/29/2020: In response to some feedback, a few things are different in v2.

  • I tried to fix the error with Animate. Only time will tell if I succeeded.
  • The objective synopsis is better written to indicate enemies will attack after interacting with bone piles. Similarly, there is a new event to also hint at this tendency.
  • Initial boss CT changed from 80 to 40. 
  • Bones are no longer pathable. This is to make the place event more intuitive to find and eliminate any confusion or backtracking that may occur when the player can't find the objective.

1/26/2021: It occurs to me that it wasn't a 2.0, so here I am, improperly naming it v0.3.

  • Animate has been adjusted to not break.
  • Known issue: Hargrave's event will occasionally break. You can tell this happens if the game just freezes with roaring in the background, as it dumps every spell in the game into Daniel's inventory. I cannot identify why this occurs. 
  • Due to the nature of the escape, if you escape with your second to last unit and then your last unit dies, you will game over. 

2/10/2021: updates

  • Animate has been adjusted to not break. Sound familiar? 
    Previously, Animate used pages in its event so that there was only one command to summon three skeletons. Debugging this made it a pain in the ass, so Lucia can now Animate any one of the three, and Animate will move them if they're already alive. I also fixed the part where she'd lose energy if Animate was cancelled. Under no circumstances should this break anymore. Absolutely none, okay?
  • Erica can now wield axes appropriately. It is somewhat shameful that I missed it until now. 
  • The effective coefficient is increased from 120% to 150%. Axes are more dangerous to casters, ghouls, dryriders, and that other thing. Similarly, sentinels with glaives are also more dangerous to Daniel, Erica, and Maksim. 
  • The ending is fixed so that you don't randomly lose after fulfilling part of the win condition. What's more, in order to adjust the win condition so that the game did not accidentally end in defeat, the entire ending had to be reworked. There are three now, technically. 
  • Everyone has a name so you can tell whose turn is coming up. Sorry, Jedicars. 
  • If you load a save, there is a chance the game will crash when it tries to determine the turn order. What's more, in testing, the save option vanished at random. Additionally, the roaring+spell softlock remains. I am not aware of any other critical, game breaking errors. 

Download

Download
the Resurrectionist 0.4.zip 106 MB

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